Compare raw, pace-adjusted, and per-36 minute stats side by side
DAL | PG | #77
Team Pace
99.5
League Avg
100.0
Minutes/Game
36.2
Points
Raw
33.9
Pace-Adj
34.1
+0.2
Per 36
33.7
Rebounds
Raw
9.2
Pace-Adj
9.2
0.0
Per 36
9.1
Assists
Raw
9.8
Pace-Adj
9.8
0.0
Per 36
9.7
Steals
Raw
1.4
Pace-Adj
1.4
0.0
Per 36
1.4
Blocks
Raw
0.5
Pace-Adj
0.5
0.0
Per 36
0.5
Turnovers
Raw
4
Pace-Adj
4
0.0
Per 36
4
FG%
48.7%
3P%
35.4%
FT%
78.6%
Pace refers to the number of possessions a team uses per 48 minutes. Teams that play faster (higher pace) naturally generate more counting stats like points, rebounds, and assists.
Pace-adjusted stats normalize a player's numbers to the league average pace of 100 possessions per game. This helps compare players across different team systems fairly.
Per-36 stats project what a player would average if they played 36 minutes per game. This is useful for comparing players who get different amounts of playing time.
Formula: Pace-Adjusted Stat = Raw Stat x (League Avg Pace / Team Pace)
Raw counting statistics in basketball can be misleading because teams play at vastly different speeds. A player on the Indiana Pacers (one of the fastest-paced teams in the NBA at ~104 possessions per game) will naturally accumulate more counting stats than a player on a slower team like the Orlando Magic (~97 possessions per game), even if both players are equally productive on a per-possession basis. Pace adjustment solves this problem.
Pace-adjusted stats normalize a player's numbers to the league average pace, creating a fairer comparison across different team systems. The formula is straightforward: Pace-Adjusted Stat = Raw Stat x (League Average Pace / Team Pace). If a player on a fast team (103 pace) averages 22 PPG, their pace-adjusted PPG would be approximately 21.4, reflecting what they would likely average at league-average pace. Conversely, a player on a slow team gets a boost.
This tool also shows per-36 minute projections alongside pace-adjusted numbers. Per-36 stats normalize for playing time rather than team pace, answering a different question: “What would this player produce with starter-level minutes?” Used together, pace-adjusted and per-36 stats give you the most complete picture of a player's true production level.
Pace adjustment normalizes a player's statistics to account for how fast their team plays. “Pace” is measured as the number of possessions a team uses per 48 minutes. Teams with higher pace generate more possessions, which means more opportunities for counting stats. Pace adjustment removes this bias so you can compare players fairly regardless of their team's style of play. The formula multiplies each stat by (League Avg Pace / Team Pace).
Pace-adjusted stats are essential for accurate player evaluation. Without pace adjustment, players on fast-paced teams appear more productive than they actually are on a per-possession basis, while players on slow-paced teams are undervalued. NBA front offices, analytics departments, and informed fantasy basketball players all use pace-adjusted metrics when evaluating talent and making roster decisions.
Pace-adjusted stats account for team speed (possessions per game), while per-36 stats account for individual playing time (projecting stats to a 36-minute baseline). A player on a fast team who plays 30 minutes would see their counting stats decrease with pace adjustment (removing the pace advantage) but increase with per-36 projection (accounting for fewer minutes). Ideally, you should consider both metrics together for the most accurate evaluation.
Counting stats -- points, rebounds, assists, steals, blocks, and turnovers -- are all affected by pace because they accumulate with more possessions. Shooting percentages (FG%, 3P%, FT%) are not pace-dependent because they measure accuracy rather than volume. This is why our pace-adjustment tool adjusts counting stats but displays shooting percentages separately without modification.
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